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Subjects
Economic aspects, Technological innovations, Aspect social, Aspect économique, Creative ability in business, Electronic games industry, Gestion, History, Information services industry, Innovations, Internet games industry, Management, Social aspects, Structural adjustment (Economic policy), Technological forecasting, Video games industryTime
20th centuryID Numbers
- OLID: OL11645124A
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December 12, 2022 | Created by MARC Bot | import new book |