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Subjects
Capitalism, Economic aspects, Video games, Artificial intelligence, Aspect social, Business cycles, Computer games, Computer security, Cyberspace, Electronic games, Electronic games industry, General, High technology industries, Impact of computing & IT on society, Industrie, Information technology, Jeux électroniques, Marx, karl, 1818-1883, Military art and science, Science/Mathematics, Social aspects, Social aspects of Electronic games, Socialism, Sociology, Technological innovationsID Numbers
- OLID: OL2857233A
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April 29, 2008 | Created by an anonymous user | initial import |