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Introduction to Technology offers teachers and students content that is driven by projects to facilitate understanding and learning hands-on. Unit based projects and chapter based Technology Labs integrate academics. Technology Time Machine game invites students to play and "crack the code" while learning key components of the technology literacy standards. Helps Teachers prepare students for TSA competitive events with prep activities embedded throughout the content and end-of-chapter assessments. Supports rigorous academic content, especially in math, geometry, and science, with STEM activities throughout. Offers point-of-use academic correlations throughout to ease possible academic credit application. Helps teachers meet Perkins mandates for academic excellence with extra activities in the Student Edition and in the workbook. Careers profiles, Tech Stars, Imagine This! and Eco Tech features enhance the content with relevant information and challenging activities. - Publisher.
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Previews available in: English
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Introduction to technology: Project applications workbook
2010, Glencoe/McGraw Hill
in English
0078907128 9780078907128
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Edition Notes
Includes bibliographical references (p. 515) and index.
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- Created April 1, 2008
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December 9, 2022 | Edited by ImportBot | import existing book |
November 16, 2020 | Edited by MARC Bot | import existing book |
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April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |