3D game textures

  • 1 Currently reading
3D game textures
Luke Ahearn, Luke Ahearn
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 1 Currently reading

Buy this book

Last edited by WorkBot
August 13, 2010 | History

3D game textures

  • 1 Currently reading

Updated edition for new Photoshop release - bestselling game title by industry leader. Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. NEW COVERAGE OF: the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding coverage of Urban exteriors. PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software; resource images; all images from the book.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Language
English
Pages
342

Buy this book

Previews available in: English

Edition Availability
Cover of: 3D Game Textures
3D Game Textures
2009, Elsevier Science
E-book in English
Cover of: 3D game textures
3D game textures: create professional game art using Photoshop
2009, Elsevier
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D Game Textures
3D Game Textures: Create Professional Game Art Using Photoshop
February 21, 2006, Focal Press
Paperback in English - Pap/Cdr edition
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English

Add another edition?

Book Details


Edition Notes

Includes index.

Published in
Amsterdam, Boston

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 A42154 2006

The Physical Object

Pagination
xvi, 342 p. :
Number of pages
342

ID Numbers

Open Library
OL23970132M
ISBN 10
0240807685
ISBN 13
9780240807683
LCCN
2006011116

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 13, 2010 Edited by WorkBot merge works
December 18, 2009 Created by ImportBot Imported from Library of Congress MARC record