An edition of Introduction to game development (2010)

Introduction to game development

2nd ed.
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Last edited by MARC Bot
March 7, 2023 | History
An edition of Introduction to game development (2010)

Introduction to game development

2nd ed.
  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
980

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Previews available in: English

Edition Availability
Cover of: Introduction to game development
Introduction to game development
2010, Course Technology Cengage Learning, Charles River Media, Course Technology
Hardcover in English - 2nd ed.

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Book Details


Table of Contents

Part 1: Critical Game Studies
Part 2: Game Design
Part 3: Game Programming: Languages and Architecture
Part 4: Game Programming: Math, Collision Detection, and Physics
Part 5: Game Programming: Graphics, Animation, AI, Audio, and Networking
Part 6: Audio Visual Design and Production
Part 7: Game Production and the Business of Games
About the CD-ROM

Edition Notes

Published in
Boston, MA
Series
Game development series

Classifications

Library of Congress
QA76.76.C672 I58 2010

The Physical Object

Format
Hardcover
Pagination
xxv, 980 p. :
Number of pages
980
Dimensions
24 x x centimeters

ID Numbers

Open Library
OL24115009M
Internet Archive
introductiontoga00rabi
ISBN 10
1584506792
ISBN 13
9781584506799
LCCN
2008941417
OCLC/WorldCat
560270448, 319212336

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 7, 2023 Edited by MARC Bot import existing book
January 2, 2023 Edited by MARC Bot import existing book
December 5, 2022 Edited by ImportBot import existing book
December 22, 2020 Edited by MARC Bot import existing book
March 26, 2010 Created by ImportBot Imported from Library of Congress MARC record