3D Game Textures

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3D Game Textures
Luke Ahearn
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Last edited by VacuumBot
December 13, 2012 | History

3D Game Textures

  • 1 Currently reading

Updated edition for new Photoshop release - bestselling game title by industry leader. Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. NEW COVERAGE OF: the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding coverage of Urban exteriors. PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software; resource images; all images from the book.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Elsevier Science
Language
English

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Previews available in: English

Edition Availability
Cover of: 3D Game Textures
3D Game Textures
2009, Elsevier Science
E-book in English
Cover of: 3D game textures
3D game textures: create professional game art using Photoshop
2009, Elsevier
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D Game Textures
3D Game Textures: Create Professional Game Art Using Photoshop
February 21, 2006, Focal Press
Paperback in English - Pap/Cdr edition

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Book Details


Edition Notes

Published in
San Diego

The Physical Object

Format
E-book

ID Numbers

Open Library
OL24287578M
ISBN 13
9780080884394
OverDrive
D73877E7-B72B-497F-9548-59065030A564

Source records

marc_overdrive MARC record

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 13, 2012 Edited by VacuumBot Updated format 'eBook' to 'E-book'; Removed author from Edition (author found in Work)
June 22, 2010 Created by ImportBot Imported from marc_overdrive MARC record