An edition of Creative Technologies (2012)

Creative Technologies

Information Technology Book Eight

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Last edited by ISBNbot2
August 21, 2020 | History
An edition of Creative Technologies (2012)

Creative Technologies

Information Technology Book Eight

This is the eighth book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.

Who will benefit from this book?
This book is most suitable for students in their mid-level school years.
It is also very helpful for teachers introducing ICT or integrating it into the curriculum.
The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.
All recommended software is Open Source.
The book also contains a cumulative Continuous Assessment process which may be of value in some educational environments.
At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered.
There are no tests or examinations in this program.

What are the intended uses of this book?
This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts.

The book supports public and private education systems’ instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.

Students and parents may use the book for home schooling use in support of study projects and personal skills development.

Publish Date
Language
English
Pages
245

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Edition Availability
Cover of: Creative Technologies
Creative Technologies: Information Technology Book Eight
2012, ITCA Digital Education Systems
eBook in English

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Book Details


Table of Contents

Contents:
Book Eight comprises five modules:
Module 1: Our Relationship With Technology
This module is designed to provide young students an overview of the context within which information technologies have developed and become so powerful. There are two distinct features of this module: examination of the human, historical and social characteristics of information technology and the digital society; and the development within each student of specific ICT skills.
Unit One: A Brief History Of Technology:
Part 1: Before The 20th Century
Unit Two: A Brief History Of Technology:
Part 2: The 20th and 21st Centuries
Unit Three: The Changing Role of the Media
Module 2: Programming with Python
Python is an easy-to-learn programming language frequently used to teach young people basic, creative programming. It is currently popular when used with the new credit card sized computer, Raspberry Pi. In this module the student can learn how to create programs with Python.
Unit One: Raspberry PI and Python
Module 3: Exploring The Visual Basic Programming Language
In this module young people can learn specific aspects of Visual Basic programming: function and flow control, both of which are fundamental to components of this language.
Unit One: A Function Preview
Unit Two: Flow Control
Unit Three: More About Flow Control
Module 4: The Java Programming Language
This module introduces the student to the Java programming language, describing how it is designed and what one can do with it.
Unit One: Basic Java
Unit Two: Java Variables
Unit Three: Java Literals
Unit Four: Java Expressions and Operators
Web Quest: Can Technology Help?
Module 5: Computer Games
Digital games are very popular among young people. In this module students will learn how computer games are designed; the technology of their development, and the social problems playing some games may cause in terms of violence and gender inequities.
Unit One: What are Computer games?
Unit Two: The Characteristics of Computer Games
Unit Three: Computer Game Violence

Edition Notes

Published in
Canada

The Physical Object

Format
eBook
Number of pages
245

ID Numbers

Open Library
OL24335068M
ISBN 13
9780986744075
Canadian National Library Archive
978-0-9867440-7-5

Work Description

This is Book Eight in a ten book program about ICT and computing skills for young people. Together, the ten electronic books comprise a complete program which can help teachers, students and parents to understand our digital societies and to master the technology skills required to function efficiently in it.
Book Eight is designed for senior level students and includes guidance in the evolution of technologies, programming languages, and computer games.
This book's contents is designed to meet the admission expectations for both the modern workplace and major university programs in computer science and engineering.

The author, Dr. Geoff Potter, holds a PhD from the University of Sheffield, UK.

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 21, 2020 Edited by ISBNbot2 normalize ISBN
August 4, 2013 Edited by VacuumBot Updated format 'Electronic book' to 'eBook'
October 27, 2012 Edited by Geoffrey David Potter Edited without comment.
October 27, 2012 Edited by Geoffrey David Potter Edited without comment.
August 23, 2010 Created by Geoffrey David Potter Created new edition record.