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Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
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Previews available in: English
Subjects
Magic, Fiction, Fantasy games, Wizards, Schools, Juvenile fictionEdition | Availability |
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Book Details
Table of Contents
Killing Time --
Raising Tcouble --
Stripped of All Dignity --
A Devil of a Problem --
The DownSide of Downtown --
Let the Games Begin --
Meeting With Some Problems --
What's the Big Idea? --
Welcome to My Other World --
Meet Chuck --
No More Mr. Knife Guy --
Ed Fled --
A Heck of a Column --
Demon-stration --
Flipped Out --
Press Start --
De-fence --
Don't Read Everything You Believe --
A Little Help --
Disorderly Conduct --
Hit by a Board --
For My Next Trick... --
The Tables Are (Re)turned --
Playing With the Truth --
Vanishing Wizards --
Look Who Popped Up --
Stopping by the Art Room for a Spell --
Mind If I Cut In? --
Dust in the Nick of Time --
Mopping Up --
Fun and No Games.
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- Created July 13, 2011
- 8 revisions
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December 7, 2022 | Edited by ImportBot | import existing book |
June 15, 2022 | Edited by ImportBot | import existing book |
December 5, 2020 | Edited by MARC Bot | import existing book |
July 22, 2019 | Edited by MARC Bot | remove fake subjects |
July 13, 2011 | Created by ImportBot | Imported from Internet Archive item record |