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"This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--P. [4] of cover.
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Game coding complete
2009, Charles River Media/Course Technology Cengage Learning, Charles River Media
in English
- 3rd ed.
1584506806 9781584506805
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Includes index.
Includes bibliographical references and index.
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- Created October 22, 2011
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December 20, 2023 | Edited by ImportBot | import existing book |
March 7, 2023 | Edited by MARC Bot | import existing book |
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October 22, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |