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Previews available in: English
Subjects
Online identities, Human-computer interaction, Second Life (Game), Social aspects, Virtual reality, Avatars (Virtual reality), Online social networks, Identity (psychology), Réalité virtuelle, Réseaux sociaux (Internet), Identité numérique, Second Life (Jeu), Aspect social, Avatars (Infographie), COMPUTERS, Virtual WorldsShowing 7 featured editions. View all 7 editions?
Book Details
Table of Contents
Introduction / Eben Muse and Astrid Ensslin
Creating second communities. Liberate your avatar: the revolution will be socially networked / Paul Sermon and Charlotte Gould
An imagined community of avatars : a theoretical interrogation of "Second life" as nation through the lens of Benedict Anderson's imagined communities / Kevin Miguel Sherman
Programming processes: controlling "second lives" / Elizabeth Burgess
Creating second identities. Embodiment and gender identity in virtual worlds: reconfiguring our "volatile bodies" / Sonia Fizek and Monika Wasilewska
The body of the avatar: constructing human presence in virtual worlds / Denise Doyle
The grips of fantasy: the construction of female characters in and beyond virtual game worlds / Isamar Carrillo Masso
Creating second spaces. Second chances: depictions of the natural world in "Second life" / Joseph S. Clark
Avatar needs and the remediation of architecture in "Second life" / Astrid Ensslin
The event of space: defining place in a virtual landscape / Eben Muse
Afterword / Tom Boellstorff.
Edition Notes
Includes bibliographical references and index.
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The Physical Object
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- Created May 30, 2012
- 10 revisions
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August 22, 2024 | Edited by MARC Bot | import existing book |
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