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In the video game 'Darfur Is Dying', players must ensure the survival of a virtual refugee camp. The video game not only puts players in the position of a struggling refugee, it shows them how they can bring about change in the real world. This volume examines the role of film and the Internet in creating virtual witness to genocide over the past 100 years.
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Previews available in: English
Edition | Availability |
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1
Creating the Witness: Documenting Genocide on Film, Video, and the Internet
2012, University of Minnesota Press
in English
0816681929 9780816681921
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2
Creating the witness: documenting genocide on film, video, and the Internet
2012, University of Minnesota Press
in English
0816676224 9780816676224
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Book Details
Table of Contents
Introduction: screen media and witnessing publics
To acquaint America with ravished Armenia
Witness for the prosecution: films at Nuremberg
Reflections on the world stage: imagining fields of witnessing for Rwanda and the Balkans
The work of WITNESS: negotiating the challenges of video advocacy
iWitnesses and citizentube: focus on Darfur
Conclusion: testimonial encounters and tempering the celebratory narrative.
Edition Notes
Includes bibliographical references and index.
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History
- Created July 4, 2012
- 9 revisions
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August 25, 2024 | Edited by MARC Bot | import existing book |
June 2, 2023 | Edited by ImportBot | import existing book |
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July 4, 2012 | Created by LC Bot | Imported from Library of Congress MARC record |