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Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
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Previews available in: English
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Edition | Availability |
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Beginning C++ through game programming
2011, Course Technology
electronic resource /
in English
- 3rd ed.
1435457420 9781435457423
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Book Details
Table of Contents
Types, variables, and standard I/O : lost fortune
Truth, branching, and the game loop : guess my number
For loops, strings, and arrays : word jumble
The standard template library : hangman
Functions : mad lib
References : tic-tac-toe
Pointers : tic-tac-toe 2.0
Classes : critter caretaker
Advanced classes and dynamic memory : game lobby
Inheritance and polymorphism : blackjack.
Edition Notes
Includes index.
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- Created July 29, 2014
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