Beginning C++ through game programming

3rd ed.
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Last edited by ImportBot
December 20, 2023 | History

Beginning C++ through game programming

3rd ed.
  • 2 Want to read

Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.

Publish Date
Publisher
Course Technology
Language
English
Pages
432

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Previews available in: English

Edition Availability
Cover of: Beginning C++ through game programming
Beginning C++ through game programming
2011, Course Technology
electronic resource / in English - 3rd ed.

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Book Details


Table of Contents

Types, variables, and standard I/O : lost fortune
Truth, branching, and the game loop : guess my number
For loops, strings, and arrays : word jumble
The standard template library : hangman
Functions : mad lib
References : tic-tac-toe
Pointers : tic-tac-toe 2.0
Classes : critter caretaker
Advanced classes and dynamic memory : game lobby
Inheritance and polymorphism : blackjack.

Edition Notes

Includes index.

Published in
Australia, Boston, MA
Other Titles
Safari books online.

Classifications

Dewey Decimal Class
005.13/3
Library of Congress
QA76.76.C672 D395 2011, QA76.76.C672

The Physical Object

Format
[electronic resource] /
Number of pages
432

ID Numbers

Open Library
OL25546177M
Internet Archive
beginningcthroug00daws_693
ISBN 10
1435457420
ISBN 13
9781435457423
LCCN
2010928011
OCLC/WorldCat
555687906, 699810125

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 20, 2023 Edited by ImportBot import existing book
November 19, 2023 Edited by ImportBot import existing book
January 5, 2023 Edited by MARC Bot import existing book
October 9, 2020 Edited by ImportBot import existing book
July 29, 2014 Created by ImportBot Imported from Internet Archive item record