An edition of Computergraphik, Computerkunst (1971)

Computer Graphics - Computer Art

Digital Reproducation of the Softcover Reprint of the Second, Revised and Enlarged Edition.
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Last edited by OnFrATa
June 23, 2023 | History
An edition of Computergraphik, Computerkunst (1971)

Computer Graphics - Computer Art

Digital Reproducation of the Softcover Reprint of the Second, Revised and Enlarged Edition.
  • 7 Want to read

Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad­ The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small­ for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe­ of hardware was reduced to an amazingly low level: this has de­ less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech­ static computer picture was still a realization in line with technology.

Publish Date
Publisher
Springer
Language
English
Pages
177

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Previews available in: English

Edition Availability
Cover of: Computer Graphics - Computer Art
Computer Graphics - Computer Art
1986, Springer
Ebook in English - Digital Reproducation of the Softcover Reprint of the Second, Revised and Enlarged Edition.
Cover of: Computer graphics - Computer Art
Computer graphics - Computer Art
1985, Springer
Hardcover in English - Second, Revised and Enlarged Edition.
Cover of: Computer graphics - Computer Art
Computer graphics - Computer Art
1985, Springer
Hardcover in English - 2nd, rev. and enl. ed.
Cover of: Computergraphik, Computerkunst
Computergraphik, Computerkunst
1971, Bruckmann
Hardcover in German
Cover of: Computer graphics, computer art
Computer graphics, computer art
1971, Phaidon
Hardcover in English - First Edition

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Book Details


Table of Contents

Installations and Methods
Page 1
1. The Computer and Aesthetic Processes 1
2. The Analogue Computer 1
3. The Digital Computer 1
4. Structure of the Computer 2
Microcomputers
Page 3
5. Hardware 3
Memory
Page 3
Input Devices
Page 4
Output Devices
Page 6
Graphic Output
Page 7
Mechanical Output Devices
Page 7
Electronic Output Devices
Page 11
Printing Devices
Page 20
6. Software
Page 22
Organization of Digital Computer Processes
Page 22
Programming Languages
Page 23
Graphical Programming
Page 24
Computer Graphics in Interactive Operation
Page 25
Graphics Systems
Page 27
Mathematical Operations/Random Processes
Page 28
7. Computer Graphics in Practice
Page 44
Graphic Data Processing
Page 44
Word Processing Systems
Page 45
Business Graphics
Page 45
CAD/CAM
Page 45
Process Supervision
Page 49
Simulation
Page 49
Animation
Page 50
Picture Processing
Page 50
Pattern Recognition
Page 53
8 Representational Pictures in Computer Graphics. 53
Picture Processing in Computer Art
Page 55
New Tasks of Picture Processing
Page 56
9. Further Artistic Applications
Page 59
Dynamic Pictures
Page 59
Cinematography
Page 59
Animation
Page 59
Video
Page 60
Sculpture
Page 62
Dance
Page 64
Music
Page 64
Literature
Page 66
Multi-Media
Page 68
The Computer and the Environment
Page 68
History of Computer Art
Page 93
1. The Move to Computer Graphics
Page 93
Technological Progress
Page 93
Calculation Graphics
Page 94
Alienated Science
Page 95
2. The Beginning of Computer Graphics
Page 95
3. International Exhibitions
Page 105
4. Publications on Computer Art
Page 107
5. The Expansive Period
Page 110
6. Recent Activities
Page 118
7. Computer Sculpture
Page 127
8. Computer Film
Page 129
9. Computer Texts
Page 133
10. Computer Music
Page 138
11. Theater, Dance, Multi-Media
Page 140
12. Computer Architecture
Page 141
13. Applied Computer Art
Page 142
Design
Page 144
Games and Entertainment
Page 148
Animation
Page 148
Visualization in the Classroom
Page 151
Art Theory
Page 152
Theoretical Foundations of Computer Art
Page 153
1. Computer Art and Art Criticism
Page 153
2. Exact Aesthetics
Page 154
Statistical Methods
Page 154
The School of Max Bense
Page 155
Information Aesthetics
Page 155
Cybernetic Art Theory
Page 156
Practical Consequences
Page 157
3. Experimental Aesthetics
Page 157
4. The Random as Generative Impulse
Page 161
The Future of Computer Art
Page 163
Bibliography
Page 169
Name Index
Page 175
Subject Index
Page 177

Edition Notes

Online full text is restricted to subscribers.

Also available in print.

Mode of access: World Wide Web.

Published in
Berlin, Heidelberg
Translation Of
Computergraphik, Computerkunst
Translated From
German

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385

Contributors

Translator
Gustav Metzger
Translator
Antje Schrack

The Physical Object

Format
Ebook
Pagination
XII, 177 Seiten in 1 Teil : 138 Illustrationen, 31 Illustrationen
Number of pages
177

ID Numbers

Open Library
OL27026145M
Internet Archive
computergraphics00fran
ISBN 10
3642702619, 3642702597
ISBN 13
9783642702617, 9783642702594
OCLC/WorldCat
851801387

Work Description

Computer art, first conceived twenty years ago, is undergoing rapid development; exhibitions are being organized from time to time in all major countries, and increasing interest in it is being shown by the press and television. This book offers an elementary introduction to its methods and problems, particularly those of computer graphics.

It is the first book to give a comprehensive survey of the subject and its brief history, and, while written in a way fully intelligible to the interested layman, contains a great deal of technical information.

The author first outlines the basic process of computer programming as a background for the non-specialist reader, and indicates the different uses of digital and analogue computers. He then goes on to describe in some detail the way computers can be programmed to produce works of graphic art, and lists the various methods of output for the completed works. From the technical problems, the author turns to relations between traditional aesthetics and the criteria by which these revolutionary works must be jugded and appreciated. The main emphasis is on graphics, but computer sculpture, music, ballet, drama and poetry are also discussed. He refers to the result sand experiments carried out in many countries with special reference to computer artists working in the USA, Great Britain and Germany. Computer art has opened up a new world, and this is a unique guidebook to a territory which is still unfamiliar to most, but which will become common ground to art lovers of future generations.

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