An edition of Distributed Virtual Worlds (2001)

Distributed Virtual Worlds

Foundations and Implementation Techniques Using VRML, Java, and CORBA

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Last edited by ImportBot
February 27, 2022 | History
An edition of Distributed Virtual Worlds (2001)

Distributed Virtual Worlds

Foundations and Implementation Techniques Using VRML, Java, and CORBA

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.

Publish Date
Language
English
Pages
166

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Previews available in: English

Edition Availability
Cover of: Distributed Virtual Worlds
Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA
2001, Springer Berlin Heidelberg
electronic resource : in English

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Book Details


Table of Contents

I. Introduction: Motivation; Technical Aspects; User Perspective
II. Fundamentals: Three-Dimensional Computer Graphics; Virtual Reality Modeling Language VRML; Protocols for Distributed Virtual Worlds; VRML Extensions for Distributed Virtual Worlds; Partitioning of Distributed Virtual Worlds; Streaming; Other 3D Technologies for the Internet
III. Implementation: Implementing Multi-User Worlds with VRML; Java Network Programming: A Simple, Distributed, Virtual World; Implementing Multi-User Worlds with CORBA
References.

Edition Notes

Online full text is restricted to subscribers.

Also available in print.

Mode of access: World Wide Web.

Published in
Berlin, Heidelberg

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385, QA75.5-76.95

The Physical Object

Format
[electronic resource] :
Pagination
1 online resource (xii, 166 p.)
Number of pages
166

ID Numbers

Open Library
OL27032892M
Internet Archive
distributedvirtu00dieh
ISBN 10
3642087132, 3662045192
ISBN 13
9783642087134, 9783662045190
OCLC/WorldCat
851394080

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
February 27, 2022 Edited by ImportBot import existing book
December 29, 2021 Edited by ImportBot import existing book
June 29, 2019 Created by MARC Bot Imported from Internet Archive item record