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This report draws from the 2008 Pew Teens, Video Games, and
Civics Survey, a national survey of youth and their experiences
with video games done in partnership with Amanda Lenhart at
the Pew Internet and American Life Project, with funding from
the John D. and Catherine T. MacArthur Foundation. That
survey led to the report, “Teens, Video Games, and Civics,”
which examines the nature of young people’s video game play
as well as the context and mechanics of their play. In addition
to examining the relationship between gaming and youth civic
engagement, “Teens, Video Games, and Civics” also provides a
benchmark for video and online gaming among young people
on a national level and the first broad, impartial look at the size
and scope of young people’s general gaming habits.
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English
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- Created November 16, 2020
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