An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic. the Morgan Kaufmann Series in Interactive 3D Technology

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3D Game Engine Architecture
David Eberly
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Last edited by ImportBot
September 18, 2021 | History
An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

Engineering Real-Time Applications with Wild Magic. the Morgan Kaufmann Series in Interactive 3D Technology

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
736

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Edition Availability
Cover of: 3D Game Engine Architecture
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
2004, Taylor & Francis Group
in English
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
2004, Taylor & Francis Group
in English

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Book Details


ID Numbers

Open Library
OL33468376M
ISBN 13
9781281008190

Source records

Better World Books record

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September 18, 2021 Created by ImportBot Imported from Better World Books record