An edition of Gameworlds (2014)

Gameworlds

Virtual Media and Children's Everyday Play

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Gameworlds
Seth Giddings
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Last edited by ImportBot
February 27, 2022 | History
An edition of Gameworlds (2014)

Gameworlds

Virtual Media and Children's Everyday Play

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Poke;mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"--

"Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play (role-play, play with toys, etc.). The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, the physical environment, etc.). Gameworlds uses each chapter to discuss small-scale ethnographic studies and close analyses of particular videogames, with shorter sections addressing the theoretical and conceptual issues that arise. Building on detailed case studies, this is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world"--

Publish Date
Language
English

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Edition Availability
Cover of: Gameworlds
Gameworlds: Virtual Media and Children's Everyday Play
2016, Bloomsbury Publishing Plc
in English
Cover of: Gameworlds
Gameworlds
2014
Cover of: Gameworlds
Gameworlds: virtual media and children's everyday play
2014, Bloomsbury
in English

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Book Details


Classifications

Library of Congress
GV1469.34.S52G53

The Physical Object

Pagination
192
Weight
0.269

ID Numbers

Open Library
OL37245291M
ISBN 13
9781501318290

Source records

Better World Books record

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February 27, 2022 Created by ImportBot Imported from Better World Books record