Check nearby libraries
Buy this book
Virtual Reality was on the wish list of computer developers early on. The dream of transcending the world of flat images is old and already appears in baroque church domes. The magic word here is immersion into an artificial environment. Digitization has now brought this dream of science and business within reach. The bilingual publication illuminates the potential of the new forms of immersion in the field of culture with examples from film, television, museums, art, education, entertainment, and gaming. Projects such as Birdly, Desktop Jacob Burckhardt Digital, or the work of Mélodie Mousset are prominently featured. Sidelong glances at the industry (medicine, architecture) as well as a look at archaeology and the reconstruction of destroyed cultural monuments complete the presentation. A comprehensive glossary in the appendix explains the crucial terms.
Check nearby libraries
Buy this book
Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1
Virtual reality
2019, Migros-Kulturprozent, Christoph Merian Verlag
in English
3856168877 9783856168872
|
aaaa
Libraries near you:
WorldCat
|
Book Details
Edition Notes
Includes bibliographical references.
Bilingual text in German and English, with illustration captions in English.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?History
- Created December 16, 2022
- 1 revision
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
December 16, 2022 | Created by MARC Bot | Imported from marc_columbia MARC record |