It looks like you're offline.
Open Library logo
additional options menu

MARC Record from bcl_marc

Record ID bcl_marc/bcl_open.04.mrc:574030003:1711
Source bcl_marc
Download Link /show-records/bcl_marc/bcl_open.04.mrc:574030003:1711?format=raw

LEADER: 01711cam 2200301 a 45 0
005 20050922115040.0
008 040920r20041998enka b 001 0 eng d
020 $a1857288564 (hard)
020 $a1857288572 (pbk.)
035 $a(OCoLC)ocm56542355
040 $aJNA$cJNA$dOCLCQ
049 $aBXMM
090 $aQA76.575$b.D536 2004
245 00 $aDigital diversions :$byouth culture in the age of multimedia /$cedited by Julian Sefton-Green.
260 $aLondon ;$aNew York :$bRoutledge,$c2004.
300 $a179 p. :$bill. ;$c24 cm.
440 0 $aMedia, education and culture
500 $aOriginally published in 1998. Reprinted 2003. Transferred to digital printing 2004.
504 $aIncludes bibliographical references and index.
505 00 $gIntroduction :$tBeing young in the Digital Age /$rJulian Sefton-Green --$tFun and games are serious business /$rHelen Nixon --$tBlue group boys play Incredible machine, girls play hopscotch : social discourse and gendered play at the computer /$rKaren Orr Vered --$tDigital visions : children's 'creative' uses of multimedia technologies /$rJulian Sefton-Green and David Buckingham --$tMaking connections : young people and the Internet /$rChris Abbott --$tAn American otaku (or, a boy's virtual life on the Net) /$rJoseph Tobin --$tDigital culture-the view from the dance floor /$rHelen Cunningham --$tHackers : masters of modernity and modern technology /$rJ©œrgen Nissen.
650 0 $aMultimedia systems$xSocial aspects.
650 0 $aComputer games$xSocial aspects.
650 0 $aInternet$xSocial aspects.
650 0 $aComputers and children.
650 0 $aSubculture.
700 1 $aSefton-Green, Julian.
948 $aLTI 09/23/2005
994 $aC0$bBXM