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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.09.20150123.full.mrc:572097053:2172
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.09.20150123.full.mrc:572097053:2172?format=raw

LEADER: 02172nam a2200469Ia 4500
001 009573028-1
005 20120911111054.0
008 120911s2004 ko d b 000 0 kor d
020 $a9788988135303
020 $a898813530X
035 0 $aocn809643499
040 $aHMY$cHMY
041 $akor$hjpn
043 $aa-ko---
090 $aHD9999.I493$bJ3217 2004
130 0 $aGēmu sangyō no keizai bunseki : kontentsu sangyō hatten no kōzō to senryaku.$lKorean Shintaku Junjirō, Tanaka Tatsuo, Yanagawa Noriyuki hen.
245 10 $6880-01$aKeim sanŏp ŭi kyŏngje punsŏk :$bk'ont'ench'ŭ sanŏp palchŏn ŭi kujo wa chŏllyak /$cSint'ak'u Chunjiro, Tanak'a Tatchŭo, Yanagawa Noriyuk'i p'yŏn ; Wi Chŏng-hyŏn yŏkchŏ.
250 $6880-02$aCh'op'an.
260 $6880-03$aSŏul :$bP'ulbit Midiŏ,$c2004.
300 $a431 p. :$bcharts ;$c23 cm.
500 $6880-04$aOriginally published: Tōkyō : Tōyō Keizai Shinpōsha, 2003.
504 $aIncludes bibliographical references (p. [421]-427).
650 0 $aElectronic games industry$xEconomic aspects$zJapan.
650 0 $aVideo games industry$xEconomic aspects$zJapan.
650 0 $aInternet games industry$xEconomic aspects$zKorea (South)
650 0 $aInformation services industry$zJapan$xHistory$y20th century.
700 1 $6880-05$aShintaku, Junjirō,$d1958-
700 1 $6880-06$aTanaka, Tatsuo,$d1957-
700 1 $6880-07$aYanagawa, Noriyuki,$d1963-
700 1 $6880-08$aWi, Chŏng-hyŏn.
880 0 $6130-00$aゲーム産業の経済分析 : コンテンツ産業発展の構造と戦略.$lKoeran
880 10 $6245-01$a게임산업의경제분석 :$b콘텐츠산업발전의구조와전략 /$c신타쿠준지로, 다나카다쯔오, 야나가와노리유키 ; 위정현역저.
880 $6250-02$a초판.
880 $6260-03$a서울 :$b풀빛미디어,$c2004.
880 $6500-04$aOriginally published: 東京 : 東洋経済新報社, 2003.
880 1 $6700-05$a新宅純二郎,$d1958-
880 1 $6700-06$a田中辰雄,$d1957-
880 1 $6700-07$a柳川範之,$d1963-
880 1 $6700-08$a위정현.
988 $a20050315
049 $aHMYK$od
906 $0MH