Record ID | harvard_bibliographic_metadata/ab.bib.10.20150123.full.mrc:435938507:1364 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.10.20150123.full.mrc:435938507:1364?format=raw |
LEADER: 01364cam a22003374a 4500
001 010569657-9
005 20070629123606.0
008 070122s2007 cau b 001 0 eng
010 $a 2007001449
020 $a9781576754337 (hardcover)
020 $a1576754332 (hardcover)
035 0 $aocm80358374
040 $aDLC$cDLC$dBAKER$dBTCTA$dC#P$dYDXCP
043 $an-us---
050 00 $aGV1469.3$b.D455 2007
082 00 $a794.8$222
100 1 $aDeMaria, Rusel,$d1948-
245 10 $aReset :$bchanging the way we look at video games /$cRusel DeMaria.
250 $a1st ed.
260 $aSan Francisco :$bBerrett-Koehler Publishers,$cc2007.
300 $avii, 227 p. ;$c24 cm.
440 2 $aA BK currents book
504 $aIncludes bibliographical references (p. 211-219) and index.
505 0 $aDangerous games -- Gamers and game-makers -- Why we play -- Your brain on games -- The magic edge and TMSI -- Better games, by design -- Playing to the future -- Serious entertainment -- Smart parents, smart players -- Get in the game -- Digital advocacy.
650 0 $aVideo games$xSocial aspects$zUnited States.
650 0 $aVideo games$zUnited States$xPsychological aspects.
650 0 $aVideo games$xEconomic aspects$zUnited States.
650 0 $aVideo gamers$xEducation (Higher)$zUnited States.
988 $a20070329
049 $aHLSS
906 $0DLC