Record ID | harvard_bibliographic_metadata/ab.bib.11.20150123.full.mrc:526681604:2481 |
Source | harvard_bibliographic_metadata |
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LEADER: 02481cam a2200313 a 4500
001 011573249-7
005 20081023093203.0
008 080225s2008 enka b 001 0 eng
010 $a 2008008536
015 $aGBA888205$2bnb
016 7 $a014668547$2Uk
020 $a9780521867382 (hardback)
020 $a052186738X (hardback)
020 $a9780521687027 (pbk.)
020 $a0521687020 (pbk.)
035 0 $aocn213222497
040 $aDLC$cDLC$dBTCTA$dBAKER$dYDXCP$dUKM$dC#P$dCDX$dBWX$dDLC
050 00 $aQA76.9.H85$bN668 2008
082 00 $a004.01/9$222
100 1 $aNorman, Kent L.
245 10 $aCyberpsychology :$ban introduction to human-computer interaction /$cKent L. Norman.
260 $aCambridge ;$aNew York :$bCambridge University Press,$cc2008.
300 $ax, 434 p. :$bill. ;$c26 cm.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction: Importance, implications, and historical perspectives -- Fundamentals : biological and technological bases -- Theoretical approaches : models and metaphors -- Research : modes and methods -- Sensory-motor interfaces : input and output -- Learning and memory, transfer and interference -- Cognitive psychology : thinking and problem solving -- Language and programming -- Individual differences : people, performance, and personality -- Motivation and emotion at the human-computer interface -- Interpersonal relations -- Abnormal behavior and cybertherapies -- Automation and artificial intelligence -- Assistive and augmentive technologies -- Media : games, entertainment, and education -- The future : the ultimate human-computer interface.
520 1 $a"This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented."--Jacket.
650 0 $aHuman-computer interaction.
988 $a20080925
906 $0DLC