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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:309344108:1574
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:309344108:1574?format=raw

LEADER: 01574nam a2200289Ia 4500
001 012334291-0
005 20100430101902.0
008 100319s2009 maua b 001 0 eng d
020 $a9781584506201
020 $a1584506202
020 $a9781584505594
035 0 $aocm560341289
040 $aUMI$cUMI$dMH
050 00 $aQA76.76.C672$bS54 2009
090 $aQA76.76.C672$bS54 2009
100 1 $aSherrod, Allen.
245 10 $aUltimate game programming with DirectX /$cAllen Sherrod.
250 $a2nd ed.
260 $aBoston, Mass. :$bCharles River Media/Course Technology,$cc2009.
300 $a1 online resource (xix, 474 p.) :$bill. +$e1 CD-ROM.
500 $aDescription based on print version record.
504 $aIncludes bibliographical references (p. 459) and index.
520 $a"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description page.
650 0 $aComputer games$xProgramming.
630 00 $aDirectX.
988 $a20100430
906 $0OCLC