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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:437598220:3817
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:437598220:3817?format=raw

LEADER: 03817cam a2200397Ka 4500
001 012585391-2
005 20101124141340.0
008 100607s2010 enkao 001 0 eng d
020 $a9780956507204
020 $a0956507204
035 0 $aocn639031262
040 $aVZM$cVZM$dYDXCP
090 $aGV1469.3.D66$bR47 2010
100 1 $aDonovan, Tristan.
245 10 $aReplay :$bthe history of video games /$cTristan Donovan.
260 $aEast Sussex, England :$bYellow Ant,$cc2010.
300 $a501 p. :$bill. ;$c23 cm.
504 $aIncludes bibliographical references (p. [439]-483) and index.
520 $aA comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming"
500 $aIncludes "Gameography: a round-up of the best and most important games ever made" (p. 371-409) and "Hardware glossary: overview of all the video game platforms mentioned in the book" (p. 411-437).
505 0 $aHey! Let's play games!: The birth of the video game -- Avoid missing ball for high score: The race to make the first commercial video game -- A good home recreation thing: The Atari revolution from arcade "Pong" to home "Pong" -- Chewing gum, bailing wire and spit: The microprocessor shakes up video games -- The biggest eureka moment ever: Computing gaming from mainframes to the home -- High-strung prima donnas: The rise of cartridge-based consoles and "Space Invaders" storms the world -- Pac-Man fever: The American video game boom of the early 1980s -- Devilish contraptions: The American video game bubble bursts -- Uncle Clive: British, Spanish, and Australian video gaming in the 1980s -- The French touch: French, West German, Dutch and Italian video gaming in the 1980s -- Macintoshization: the impact of the apple Mac and life after the boom years -- A tool to sell software: Japanese gaming in the 1980s and the rise of Nintendo --
505 0 $aI could have sworn it was 1983: The "Nintendo Entertainment System" conquers America -- Interactive movies: Video games look to Hollywood -- Ah! You must be a god: Will Wright and Peter Molyneux's adventures in openness -- A plane to Moscow: the battle for "Tetris" gaming behind the "Iron Curtain" -- Sega does what Nintendon't: Sega takes on Nintendo with "Sonic the Hedgehog" -- Mortal Kombat: The US Senate cracks down on video game curtain -- A library in a fish's mouth: The CD-ROM revolution -- The ultimate display: Games go 3D and how Id Software reshaped a medium -- We take pride in ripping them to shreds: The PlayStation and girl gaming -- Beatmania: Music games sweep the world and the decline of arcades -- You haven't lived until you've died in MUD: The birth of the virtual world -- Second lives: South Korea becomes a gaming giant and virtual world economics -- Little computer people: How game designers turned players into creators --
505 0 $aAll-access gaming: Video games reconnect with the mainstream audience -- The grooviest era of crime: Grand visions and "Grand Theft Auto" -- Magic shooting out of people's fingers: Indie developers take video games back to the bedroom.
650 0 $aVideo games$xHistory.
650 0 $aVideo games$xDesign$xHistory.
650 0 $aVideo games$xSocial aspects.
650 0 $aVideo games$xMoral and ethical aspects$xHistory.
650 0 $aVideo games industry$xHistory.
600 10 $aBaer, Ralph H.
600 10 $aWright, Will$q(William Ralph),$d1960-
655 7 $aHistory.$2fast
700 1 $aGarriott, Richard,$eAuthor of introduction, etc.
899 $a415_565121
988 $a20101007
049 $aHLSS
906 $0OCLC