Record ID | harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:585868311:1774 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:585868311:1774?format=raw |
LEADER: 01774cam a2200349 a 4500
001 012720014-2
005 20110317093714.0
008 100910s2011 nyu b 001 0 eng
010 $a 2010038676
020 $a9780393076011 (hbk.)
020 $a0393076016 (hbk.)
035 0 $aocn601107497
040 $aDLC$cDLC$dIG#$dBTCTA$dYDXCP$dUPZ$dBUF$dEINCP$dCDX$dBWX$dORX
050 00 $aHD9696.8.A2$bR67 2011
082 00 $a306.4/802854678$222
100 1 $aRose, Frank.
245 14 $aThe art of immersion :$bhow the digital generation is remaking Hollywood, Madison Avenue, and the way we tell stories /$cFrank Rose.
260 $aNew York :$bW.W. Norton & Co.,$cc2011.
300 $a354 p. ;$c22 cm.
504 $aIncludes bibliographical references and index.
505 0 $aThe dyslexic storyteller -- Fear of fiction -- Deeper -- Control -- Forking paths -- Open worlds -- The hive mind and the mystery box -- Television: the game -- Twitter and nothingness -- This is your brand on YouTube -- The one-armed bandit -- The emotion engine -- How to build a universe that doesn't fall apart.
520 $aWired contributing editor Frank Rose introduces readers to the people who are reshaping media for a two-way world--people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think.
650 0 $aInternet entertainment industry$xSocial aspects.
650 0 $aInternet entertainment$xSocial aspects.
650 0 $aInternet marketing$xSocial aspects.
650 0 $aEntertainment computing$xSocial aspects.
650 0 $aInternet$xSocial aspects.
899 $a415_565378
899 $a415_565232
988 $a20110317
049 $aHLSS
906 $0DLC