Record ID | harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:659257893:1978 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:659257893:1978?format=raw |
LEADER: 01978nam a2200289Ia 4500
001 012783977-1
005 20110525020728.0
008 110208s2008 txua b 001 0 eng d
020 $a9781598220551
035 0 $aocn701106244
040 $aUMI$cUMI$dUMI$dMH
050 00 $aQA76.76.C672$bP4775 2008
090 $aQA76.76.C672$bP4775 2008
100 1 $aPerry, Jim,$d1966-
245 10 $aEssential XNA Game Studio 2.0 programming /$cJim Perry and Allen Sherrod.
260 $aPlano, Tex. :$bWordware Pub.,$cc2008.
300 $a1 online resource (xiv, 537 p.) :$bill.
490 1 $aWordware game developer's library
500 $aDescription based on print version record.
520 $a"Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to: Build an input system to receive events from devices. Use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game. Design difficulty systems to tailor your game to players with different skill levels. Create a multiplayer game using the networking features of the XNA Framework. Implement an achievement system to provide incentive for continued play of your game."--Resource description page.
504 $aIncludes bibliographical references (p. 527-529) and index.
650 0 $aComputer games$xProgramming.
630 00 $aMicrosoft XNA (Computer file)
700 1 $aSherrod, Allen.
830 0 $aWordware game developer's library.
988 $a20110525
906 $0OCLC