Record ID | harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:773257838:1101 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:773257838:1101?format=raw |
LEADER: 01101nam a2200301Ia 4500
001 012886633-0
005 20110910020509.0
008 110831s2012 maua 001 0 eng d
020 $a9781435458956
020 $a1435458958
020 $a9781435458963
020 $a1435458966
035 0 $aocn748597946
040 $aUMI$cUMI$dMH
090 $aQA76.76.C672$bS548 2012
100 1 $aSherrod, Allen.
245 10 $aBeginning DirectX 11 game programming /$cAllen Sherrod and Wendy Jones.
246 3 $aBeginning DirectX Eleven game programming
260 $aBoston, Mass. :$bCourse Technology,$cc2012.
300 $a1 online resource (xii, 372 p.) :$bill.
588 $aDescription based on print version record.
500 $aIncludes index.
505 0 $aThe what, why, and how of DirectX -- Your first DirectX program -- 2D rendering -- Text and font rendering -- Input detection and response -- 3D primer -- Shaders and effects -- Cameras and models in Direct3D.
630 00 $aDirectX.
650 0 $aComputer games$xProgramming.
700 1 $aJones, Wendy.
988 $a20110910
906 $0OCLC