Record ID | harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:1054660976:1005 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:1054660976:1005?format=raw |
LEADER: 01005nam a22002895a 4500
001 013917736-1
005 20140130021153.0
008 130912s2013 enka 001 0 eng d
020 $a9781849696821
035 0 $aocn857920613
040 $aUMI$cUMI$dMH
090 $aQA76.76.C672$b.M58 2013
100 1 $aMitchell, Shaun.
245 10 $aSDL game development :$bdiscover how to leverage the power of SDL 2.0 to create awesome games in C++ /$cShaun Mitchell.
246 3 $aSimple DirectMedia Layer game development
260 $aBirmingham, UK :$bPackt Pub.,$c2013.
300 $a1 online resource (1 v.) :$bill.
490 1 $aCommunity experience distilled
588 $aDescription based on online resource; title from cover.
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
650 0 $aC++ (Computer program language)
630 00 $aSDL (electronic resource)
650 0 $aMultimedia systems.
830 0 $aCommunity experience distilled.
988 $a20140130
906 $0OCLC