Record ID | harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:287421201:1565 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:287421201:1565?format=raw |
LEADER: 01565nam a2200313Ia 4500
001 013250425-1
005 20120623020810.0
008 120509s2011 caua 001 0 eng d
020 $a9781430239871
035 0 $aocn793359773
040 $aUMI$cUMI$dMH
090 $aQA76.76.C672$bZ43 2011
100 1 $aZechner, Mario.
245 10 $aBeginning Android 4 games development /$cMario Zechner, Robert Green.
246 30 $aAndroid 4 games development
246 3 $aAndroid Four games development
246 3 $aBeginning Android Four games development
260 $a[Berkeley, CA] :$bApress ;$aNew York :$bDistributed to the book trade worldwide by Springer Science+Business Media,$cc2011.
300 $a1 online resource (xv, 677 p.) :$bill.
588 $aDescription based on print version record.
500 $a"Get started with Android game apps development using the Android 4 SDK"--Cover.
505 0 $aAndroid, the new kid on the block -- First steps with the Android SDK -- Game development 101 -- Android for game developers -- An Android game development framework -- Mr. Nom invades Android -- OpenGL ES : a gentle introduction -- 2D game programming tricks -- Super jumper : a 2D OpenGL ES game -- OpenGL ES : going 3D -- 3D Programming tricks -- Droid invaders : the grand finale -- Publishing your game -- What's next?
500 $aIncludes index.
650 0 $aMobile games$xDevelopment.
650 0 $aApplication software$xDevelopment.
630 00 $aAndroid (Electronic resource)
700 1 $aGreen, Robert.
988 $a20120623
906 $0OCLC