Record ID | harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:360052764:895 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:360052764:895?format=raw |
LEADER: 00895nam a2200265Ia 4500
001 013317020-9
005 20120731020453.0
008 120621s2009 maua b 001 0 eng d
020 $a9780123747310 (hardcover)
035 0 $aocn796020315
040 $aUMI$cUMI$dMH
090 $aQA76.76.C672$bM549 2009
100 1 $aMillington, Ian.
245 10 $aArtificial intelligence for games /$cIan Millington and John Funge.
250 $a2nd ed.
260 $aBurlington, MA :$bMorgan Kaufmann Publishers/Elsevier,$cc2009.
300 $a1 online resource (xxiii, 870 p.) :$bill.
588 $aDescription based on print version record.
504 $aIncludes bibliographical references (p. 841-845) and index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer animation.
650 0 $aArtificial intelligence.
700 1 $aFunge, John David,$d1968-
988 $a20120731
906 $0OCLC