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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:420717078:1823
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:420717078:1823?format=raw

LEADER: 01823cam a2200373 a 4500
001 013368208-0
005 20140131021106.0
008 120531s2013 flua 001 0 eng
010 $a 2012019337
016 7 $a016169034$2Uk
020 $a9781466554207 (pbk.)
020 $a1466554207 (pbk.)
035 0 $aocn777603201
035 $a(PromptCat)40021354416
040 $aDLC$beng$cDLC$dBTCTA$dOCLCO$dYDXCP$dUKMGB
042 $apcc
050 00 $aQA76.76.C672$bB86 2013
082 00 $a794.8/1536$223
084 $aCOM012040$aMAT011000$2bisacsh
100 1 $aBurgun, Keith.
245 10 $aGame design theory :$ba new philosophy for understanding games /$cKeith Burgun.
260 $aBoca Raton, FL :$bA K Peters/CRC Press,$cc2013.
300 $axxii, 165 p. :$bill. ;$c24 cm.
500 $aIncludes index.
520 $a"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--$cProvided by publisher.
505 0 $a1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 7 $aCOMPUTERS / Programming / Games.$2bisacsh
650 7 $aMATHEMATICS / Game Theory.$2bisacsh
899 $a415_565394
988 $a20121003
906 $0DLC