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Record ID harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:730016435:3993
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:730016435:3993?format=raw

LEADER: 03993nam a22004335a 4500
001 013672553-8
005 20130614191353.0
008 130305s2013 gw | s ||0| 0|eng d
020 $a9783642370427
020 $a9783642370427
020 $a9783642370410
024 7 $a10.1007/978-3-642-37042-7$2doi
035 $a(Springer)9783642370427
040 $aSpringer
050 4 $aQA75.5-76.95
072 7 $aUKP$2bicssc
072 7 $aCOM050000$2bisacsh
082 04 $a004.16$223
100 1 $aPan, Zhigeng,$d1965-
245 10 $aTransactions on Edutainment IX /$cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis.
260 $aBerlin, Heidelberg :$bSpringer Berlin Heidelberg :$bImprint: Springer,$c2013.
300 $aXII, 297 p. 142 illus.$bdigital.
490 0 $aLecture Notes in Computer Science,$x0302-9743 ;$v7544
505 0 $aThe Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
520 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
650 10 $aComputer science.
650 0 $aComputer science.
650 0 $aEducation.
650 24 $aPersonal Computing.
650 24 $aComputers and Society.
650 24 $aComputers and Education.
650 24 $aUser Interfaces and Human Computer Interaction.
700 1 $aCheok, Adrian David.
700 1 $aMüller, Wolfgang.
700 1 $aLiarokapis, Fotis.
776 08 $iPrinted edition:$z9783642370410
830 0 $aLecture notes in computer science ;$v7544.
988 $a20130502
906 $0VEN