Record ID | harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:909701596:1421 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.13.20150123.full.mrc:909701596:1421?format=raw |
LEADER: 01421cam a2200289I 4500
001 013810142-6
005 20131219163257.0
008 130614s2013 enka b 001 0 eng d
016 7 $a016489251$2Uk
020 $a113726294X
020 $a9781137262943
035 0 $aocn848162759
040 $aYDXCP$cYDXCP$dBTCTA$dUKMGB$dBDX$dCDX$dUAT
050 4 $aPN1995.9.V46$bK35 2013
100 1 $aKallay, Jasmina.
245 10 $aGaming film :$bhow games are reshaping contemporary cinema /$cJasmina Kallay.
246 3 $aHow games are reshaping contemporary cinema
260 $aBasingstoke :$bPalgrave Macmillan,$c2013.
300 $avii, 156 p. :$bill. ;$c23 cm.
504 $aIncludes bibliographical references (p. 139-148) and index.
505 0 $aIs this a game or is this reality? -- Narrative architecture: databases, labyrinths and stories that won't end -- New spatial/visual configurations -- Transmedia: the film-game symbiosis -- Escapism versus involvement.
520 8 $aCinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. 'Gaming Film' examines a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others.
650 0 $aMotion pictures and video games.
650 0 $aElectronic games.
899 $a415_565471
988 $a20131023
906 $0OCLC