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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:137549165:2933
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:137549165:2933?format=raw

LEADER: 02933cam a2200385Ii 4500
001 014099829-2
005 20140806155621.0
008 140205s2014 enka b 001 0 eng d
016 7 $a016714173$2Uk
020 $a9781137301413
020 $a1137301414
035 0 $aocn870285479
040 $aBTCTA$beng$cBTCTA$dBDX$dUKMGB$dYDXCP$dOCLCO$erda$dBGU$dNGU$dGZI
050 4 $aGV1469.17.S63$bH46 2014
082 04 $a794.8$223
100 1 $aHjorth, Larissa,$eauthor.
245 10 $aGaming in social, locative, and mobile media /$cLarissa Hjorth, Ingrid Richardson.
246 14 $aGaming in social, locative, & mobile media
264 1 $aHoundmills, Basingstoke, Hampshire :$bPalgrave Macmillan,$c2014.
300 $avii, 180 pages :$billustrations ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings."--Publisher.
504 $aIncludes bibliographical references (pages 162-177) and index.
505 0 $aIntroduction -- Mobile Media Games. The Histories of Mobile Media and Mobile Gaming -- Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming -- Reconceptualising Casual Play -- Locative Media and Games. Ambient Play -- Locating the Game: Location-based Services (LBSs) and Playful Visualities -- Co-presence Café Cultures: Kakao, Games, and Camera Phone Photo-sharing in Seoul, South Korea -- Social, Locative, and Mobile: New Cartographies of Gaming and Play -- Social Media, Facebook Games, and Fantasy Sport -- Locating Home: Cross-generational Play and Co-presence -- Games and Cultural Play -- Beyond the Casual: Situating Ambient and Cultural Play.
650 0 $aElectronic games$xSocial aspects.
650 0 $aMobile games$xSocial aspects.
650 0 $aSocial media.
650 0 $aOnline social networks.
655 7 $aElectronic books.$2local
700 1 $aRichardson, Ingrid,$d1966-$eauthor.
899 $a415_566010
988 $a20140619
906 $0OCLC