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Record ID harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:363017544:2498
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:363017544:2498?format=raw

LEADER: 02498nam a22004095a 4500
001 014277695-5
005 20150113020620.0
008 100301s2006 xxk| s ||0| 0|eng d
020 $a9781846282836
020 $a9781846282836
020 $a9781846280344
024 7 $a10.1007/1-84628-283-7$2doi
035 $a(Springer)9781846282836
040 $aSpringer
050 4 $aT385
072 7 $aUML$2bicssc
072 7 $aCOM012000$2bisacsh
082 04 $a006.6$223
100 1 $aVince, John.$eauthor.
245 10 $aMathematics for Computer Graphics /$cby John Vince.
250 $a2.
264 1 $aLondon :$bSpringer London,$c2006.
300 $aXIV, 247p. 175 illus.$bonline resource.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
347 $atext file$bPDF$2rda
505 0 $aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transformation -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Worked Examples -- Conclusion.
520 $aBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast ... • Numbers • Algebra • Trigonometry • Coordinate geometry • Transforms • Vectors • Curves and surfaces • Barycentric coordinates • Analytic geometry Mathematics for Computer Graphics, Second Edition The book you will read once, and refer to over and over again!
650 0 $aComputer science.
650 0 $aComputer graphics.
650 14 $aComputer Science.
650 24 $aComputer Graphics.
650 24 $aMath Applications in Computer Science.
776 08 $iPrinted edition:$z9781846280344
988 $a20150113
906 $0VEN