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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:368785107:1387
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.14.20150123.full.mrc:368785107:1387?format=raw

LEADER: 01387nam a2200361Ia 4500
001 014282595-6
005 20150117022503.0
008 150106s2014 enka o 001 0 eng d
020 $a9781783281343
020 $a1783281340
020 $a9781783281336
035 0 $aocn899245780
040 $aUMI$beng$erda$epn$cUMI$dMH
050 4 $aQA76.73.L82
100 1 $aYoung, David,$eauthor.
245 10 $aLearning game AI programming with Lua :$bleverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics /$cDavid Young.
246 30 $aLeverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics
264 1 $aBirmingham, UK :$bPackt Publishing,$c[2014]
264 4 $c©2014
300 $a1 online resource (1 volume) :$billustrations.
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aCommunity experience distilled
588 $aDescription based on online resource; title from cover (Safari, viewed December 18, 2014).
500 $aIncludes index.
650 0 $aLua (Computer program language)
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
650 0 $aApplication software$xDevelopment.
830 0 $aCommunity experience distilled.
988 $a20150117
906 $0OCLC