Record ID | ia:3dmathprimerforg0000dunn |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/3dmathprimerforg0000dunn/3dmathprimerforg0000dunn_marc.xml |
Download MARC binary | https://www.archive.org/download/3dmathprimerforg0000dunn/3dmathprimerforg0000dunn_meta.mrc |
LEADER: 01471cam a22003494a 4500
001 2010053535
003 DLC
005 20130116082851.0
008 110112s2011 flua b 001 0 eng
010 $a 2010053535
016 7 $a015762700$2Uk
020 $a9781568817231 (hardback)
020 $a1568817231 (hardback)
035 $a(OCoLC)ocn694393638
040 $aDLC$cDLC$dYDX$dBTCTA$dYDXCP$dUKMGB$dDLC
042 $apcc
050 00 $aT385$b.D875 2011
082 00 $a006.6$222
084 $aCOM012040$2bisacsh
100 1 $aDunn, Fletcher.
245 10 $a3D math primer for graphics and game development /$cFletcher Dunn, Ian Parberry.
246 3 $aThree-D math primer for graphics and game development
250 $a2nd ed.
260 $aBoca Raton, FL :$bA K Peters/CRC Press,$cc2011.
300 $axxi, 824 p. :$bcol. ill. ;$c25 cm.
500 $a"An A K Peters book."
520 $a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
504 $aIncludes bibliographical references (p. 801-805) and index.
650 0 $aComputer graphics.
650 0 $aComputer games$xProgramming.
650 0 $aComputer science$xMathematics.
700 1 $aParberry, Ian.