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MARC record from Internet Archive

LEADER: 01599cam 2200313Ia 4500
001 9919779340001661
005 20150423122738.0
008 090211s2010 caua 001 0 eng d
020 $a9780321643360 (pbk. )
020 $a0321643364 (pbk. )
035 $a(CSdNU)u372431-01national_inst
035 $a(OCoLC)308171123
035 $a(OCoLC)308171123
035 $a(OCoLC)308171123
040 $aBTCTA$cBTCTA$dUKM$dYDXCP$dBWX$dOCLCQ$dCNU$dOrLoB-B
049 $aCNUM
050 4 $aQA76.76.C672$bM35 2010
082 04 $a794.81526$222
100 1 $aMakar, Jobe.
245 10 $aActionscript for multiplayer games and virtual worlds :$blearn multi-user interaction concepts from the experts /$cJobe Makar.
260 $aBerkeley, CA :$bNew Riders,$cc2010.
300 $ax, 299 p. :$bill. ;$c23 cm.
500 $aIncludes index.
505 0 $aCh. 1. Web Game Landscape -- Ch. 2. Connecting Users -- Ch. 3. Security: You vs. Everyone Else -- Ch. 4. Introducing ElectroServer -- Ch. 5. Chat -- Ch. 6. Where Decisions Are Made -- Ch. 7. Real-time Movement -- Ch. 8. Lobby System -- Ch. 9. Real-time Tank Game -- Ch. 10. Tile-based Games -- Ch. 11. Cooperative Game Play -- Ch. 12. Isometric View -- Ch. 13. Avatars -- Ch. 14. Virtual Worlds -- Ch. 15. Buddies -- Ch. 16. User Homes -- App. Setting Up the Sample Extension.
650 0 $aComputer games$xProgramming.
650 0 $aComputer animation.
650 0 $aActionScript (Computer program language)
994 $aC0$bCNU
999 $aQA 76.76 .C672 M35 2010$wLC$c1$i31786102702989$d9/26/2011$e2/11/2011 $lCIRCSTACKS$mNULS$n1$rY$sY$tBOOK$u11/12/2009