Record ID | ia:aiforgamedevelop0000bour |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/aiforgamedevelop0000bour/aiforgamedevelop0000bour_marc.xml |
Download MARC binary | https://www.archive.org/download/aiforgamedevelop0000bour/aiforgamedevelop0000bour_meta.mrc |
LEADER: 01254cam a22003497a 4500
001 2006282802
003 DLC
005 20090617084702.0
008 060912s2004 caua 001 0 eng d
010 $a 2006282802
015 $aGBA442462$2bnb
016 7 $a012929863$2Uk
020 $a0596005555
035 $a(OCoLC)ocm56089097
040 $aXIB$cXIB$dMHH$dUKM$dGZQ$dOCLCQ$dBAKER$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bB68 2004
082 04 $a006.3'0247948$222
100 1 $aBourg, David M.
245 10 $aAI for game developers /$cDavid M. Bourg and Glenn Seemann.
250 $a1st ed.
260 $aSebastopol, CA :$bO'Reilly,$cc2004.
300 $axv, 371 p. :$bill. ;$c23 cm.
500 $a"Creating intelligent behavior in games"--Cover.
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 0 $aArtificial intelligence.
700 1 $aSeemann, Glenn.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/fy0701/2006282802.html
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy0715/2006282802-d.html
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy0912/2006282802-b.html