Record ID | ia:amphibiousoperat00lego |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/amphibiousoperat00lego/amphibiousoperat00lego_marc.xml |
Download MARC binary | https://www.archive.org/download/amphibiousoperat00lego/amphibiousoperat00lego_meta.mrc |
LEADER: 02390cam 2200277Ma 4500
001 ocn640487808
003 OCoLC
005 20120509140635.0
008 971117s1997 cau bm f000 0 eng d
040 $aAD#$beng$cAD#$dOCLCQ
035 $a(OCoLC)640487808
100 1 $aLe Goff, Didier A.
245 10 $aAmphibious operations in a virtual environment.
260 $aMonterey, Calif. :$bNaval Postgraduate School ;$aSpringfield, Va. :$bAvailable from National Technical Information Service,$c1997.
300 $axiv, 73 p. ;$c28 cm.
500 $aThesis advisors, Michael J. Zyda, John S. Falby.
500 $aAD-A331 933.
502 $aThesis (M.S. in Computer Science)--Naval Postgraduate School, March 1997.
504 $aIncludes bibliographical references (p. 69-71).
520 $aMore than 80 percent of recent, real world, naval operations have taken place in the littoral; over half have employed amphibious units. However, up till now, no simulation developed at the Naval Postgraduate School had the capability to exercise any type of naval amphibious operation. Previous simulations lacked the necessary amphibious ship and landing craft models. Second, a method for nesting mounted entities did not exist. The approach taken was to develop a general algorithm for dynamically mounting, unmounting and nesting entities. Secondly, amphibious ship and landing craft models were developed incorporating a simple hydrodynamic models for use with the LPD-17 and Landing Craft Air Cushion (LCAC) vehicles. Finally, real time collision detection was implemented to ensure realistic interaction between all entities. The result is a stand alone, 3-D, virtual environment (VE) which simulates landing craft embarkation operations between a mother ship (LPD-17 class) and an LCAC, and allows embarked entities to walk through the 50,000 polygon LPD model in real time (7-15 frames per second). The simulation is further enhanced by realistic wave response, based on the Pierson-Moskowitz spectrum, by all ocean borne vehicles. Lastly, the use of the high level EasyScene 3.0 API allowed the application to be written in approximately 30 percent few lines of code than otherwise possible.
650 4 $aAMPHIBIOUS OPERATIONS.
650 4 $aVIRTUAL REALITY.
650 4 $aAIR CUSHION VEHICLES.
650 4 $aLANDING CRAFT.
994 $aZ0$bPMR
948 $hNO HOLDINGS IN PMR - 1 OTHER HOLDINGS