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MARC record from Internet Archive

LEADER: 01283cam a2200325 a 4500
001 2009016733
003 DLC
005 20091029090258.0
008 090421s2009 maua b 001 0 eng
010 $a 2009016733
015 $aGBA958894$2bnb
016 7 $a015291193$2Uk
020 $a9780123747310 (hardcover : alk. paper)
020 $a0123747317 (hardcover : alk. paper)
035 $a(OCoLC)ocn319064669
040 $aDLC$cDLC$dYDX$dUKM$dBWX$dDLC
050 00 $aQA76.76.C672$bM549 2009
082 00 $a006.3$222
082 00 $a794.81526$222
100 1 $aMillington, Ian.
245 10 $aArtificial intelligence for games /$cIan Millington and John Funge.
250 $a2nd ed.
260 $aBurlington, MA :$bMorgan Kaufmann/Elsevier,$cc2009.
300 $axxiii, 870 p. :$bill. ;$c25 cm.
504 $aIncludes bibliographical references (p. 841-845) and index.
505 0 $aIntroduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
650 0 $aComputer games$xProgramming.
650 0 $aComputer animation.
650 0 $aArtificial intelligence.
700 1 $aFunge, John David,$d1968-