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LEADER: 12750cam 2201069Ia 4500
001 ocn844079921
003 OCoLC
005 20221126071945.0
008 130522s2013 caua fob 001 0 eng d
006 m eo d
007 cr cn||m|||a||
040 $aCaBNvSL$beng$epn$cJ2I$dJ2I$dN$T$dE7B$dUIU$dWAU$dOCLCF$dDEBSZ$dMERUC$dEBLCP$dMEAUC$dUMI$dYDXCP$dCOO$dOCLCQ$dCEF$dOCLCQ$dINT$dOCLCQ$dWYU$dYOU$dOCLCQ$dUKAHL$dOCLCO
019 $a843188348$a865075718
020 $a9781627051385$q(electronic bk.)
020 $a1627051384$q(electronic bk.)
020 $a9781627053112
020 $a1627053115
020 $z9781627051378$q(pbk.)
024 7 $a10.2200/S00500ED1V01Y201304DCS041$2doi
035 $a(OCoLC)844079921$z(OCoLC)843188348$z(OCoLC)865075718
037 $aCL0500000347$bSafari Books Online
050 4 $aQA76.5
072 7 $aTEC$x004000$2bisacsh
082 04 $a629.89$223
100 1 $aBarrett, Steven F.$q(Steven Frank),$d1957-
245 10 $aBad to the Bone :$bcrafting electronic systems with BeagleBone and BeagleBone Black /$cSteven Barrett, Jason Kridner.
260 $a[San Rafael, Calif.] :$bMorgan & Claypool,$c©2013.
300 $a1 online resource (xxv, 397 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aSynthesis lectures on digital circuits and systems,$x1932-3174 ;$v#41
500 $aPart of: Synthesis digital library of engineering and computer science.
588 0 $aOnline resource; title from PDF title page (Morgan & Claypool, viewed on May 20, 2013).
504 $aIncludes bibliographical references and index.
505 0 $a1. Getting started -- 1.1 Welcome! -- 1.2 Overview -- 1.3 A brief Beagle history -- 1.4 BeagleBoard.org community -- 1.5 BeagleBone hardware -- 1.5.1 Open source hardware -- 1.6 Developing with Bonescript -- 1.7 BeagleBone Capes -- 1.8 Power requirements and capabilities -- 1.9 Getting started, success out of the box -- 1.9.1 Exercise 1: programming with Bonescript through your browser -- 1.9.2 Exercise 2: blinking an LED with Bonescript -- 1.9.3 Executing the binkled.js program -- 1.9.4 Exercise 3: developing your own boneyard, aroo! -- 1.10 Summary -- 1.11 References -- 1.12 Chapter exercises.
505 8 $a2. System design: programming -- 2.1 An overview of the design process -- 2.2 Overview -- 2.3 Anatomy of a program -- 2.3.1 Comments -- 2.3.2 Include files -- 2.3.3 Functions -- 2.3.4 Interrupt handler definitions -- 2.3.5 Program constants -- 2.3.6 Variables -- 2.3.7 Main function -- 2.4 Fundamental programming concepts -- 2.4.1 Operators -- 2.4.2 Programming constructs -- 2.4.3 Decision processing -- 2.5 Programming in JavaScript using Node.js -- 2.5.1 JavaScript -- 2.5.2 Event-driven programming -- 2.5.3 Node.js -- 2.6 Bonescript development environment -- 2.7 Application 1: Robot IR sensor -- 2.8 Application 2: Art piece illumination system -- 2.9 Application 3: Blinky 602A autonomous maze navigating robot -- 2.9.1 Blinky 602A robot -- 2.9.2 Requirements -- 2.9.3 Circuit diagram -- 2.9.4 Structure chart -- 2.9.5 UML activity diagrams -- 2.9.6 Bonescript code -- 2.10 Summary -- 2.11 References -- 2.12 Chapter Exercises.
505 8 $a3. BeagleBone operating parameters and interfacing -- 3.1 Overview -- 3.2 Operating parameters -- 3.2.1 BeagleBone 3.3 VDC operation -- 3.2.2 Compatible 3.3 VDC logic families -- 3.2.3 Input/output operation at 5.0 VDC -- 3.2.4 Interfacing 3.3 VDC logic families to 5.0 VDC logic families -- 3.3 Input devices -- 3.3.1 Switches -- 3.3.2 Switch debouncing -- 3.3.3 Keypads -- 3.3.4 Sensors -- 3.3.5 Transducer Interface Design (TID) circuit -- 3.3.6 Operational amplifiers -- 3.4 Output devices -- 3.4.1 Light Emitting Diodes (LEDs) -- 3.4.2 Seven segment LED displays -- 3.4.3 Tri-state LED indicator -- 3.4.4 Dot matrix display -- 3.4.5 Liquid Crystal Display (LCD) -- 3.5 High power interfaces -- 3.5.1 High power DC devices -- 3.5.2 DC motor speed and direction control -- 3.5.3 DC motor operating parameters -- 3.5.4 H-bridge direction control -- 3.5.5 DC solenoid control -- 3.5.6 Stepper motor control -- 3.6 Interfacing to miscellaneous devices -- 3.6.1 Sonalerts, beepers, buzzers -- 3.6.2 Vibrating motor -- 3.6.3 DC fan -- 3.7 AC devices -- 3.8 Application: Equipping the Blinky 602A robot with a LCD -- 3.9 Application: the Blinky 602A interface on a custom cape -- 3.10 Summary -- 3.11 References -- 3.12 Chapter Exercises.
505 8 $a4. BeagleBone systems design -- 4.1 Overview -- 4.2 What is an embedded system? -- 4.3 Embedded system design process -- 4.3.1 Project description -- 4.3.2 Background research -- 4.3.3 Pre-design -- 4.3.4 Design -- 4.3.5 Implement prototype -- 4.3.6 Preliminary testing -- 4.3.7 Complete and accurate documentation -- 4.4 Submersible robot -- 4.4.1 Requirements -- 4.4.2 Structure chart -- 4.4.3 Circuit diagram -- 4.4.4 UML activity diagram -- 4.4.5 BeagleBone code -- 4.4.6 Project extensions -- 4.5 Mountain maze navigating robot -- 4.5.1 Description -- 4.5.2 Requirements -- 4.5.3 Circuit diagram -- 4.5.4 Structure chart -- 4.5.5 UML activity diagrams -- 4.5.6 Bonescript code -- 4.5.7 Mountain maze -- 4.5.8 Project extensions -- 4.6 Summary -- 4.7 References -- 4.8 Chapter exercises.
505 8 $a5. BeagleBone features and subsystems -- 5.1 Overview -- 5.2 Programming BeagleBone in Linux, C and C++ -- 5.2.1 Beagling in Linux -- 5.2.2 BeagleBone Linux releases -- 5.2.3 Bonescript processing in Linux -- 5.3 Updating your SD card or eMMC in Linux -- 5.3.1 Programming in C using the Ångstrom toolchain -- 5.4 BeagleBone features and subsystems -- 5.5 Exposed functions -- 5.5.1 Expansion interface, original BeagleBone -- 5.5.2 Accessing pins via Linux 3.2 -- 5.6 Expansion interface BeagleBone Black -- 5.6.1 Accessing pins with device tree overlays, Linux 3.8 -- 5.6.2 Overview -- 5.6.3 Binary tree -- 5.6.4 Device tree format -- 5.6.5 BeagleBone device tree, Linux 3.8 -- 5.7 Fundamental examples programming in C with BeagleBone Black, Linux 3.8 -- 5.8 Analog-to-digital converters (ADC) -- 5.8.1 ADC process: sampling, quantization and encoding -- 5.8.2 Resolution and data rate -- 5.8.3 ADC conversion technologies -- 5.8.4 BeagleBone ADC subsystem description, Linux 3.2 -- 5.8.5 ADC conversion via Linux 3.2 -- 5.8.6 ADC support functions in C Linux 3.2 -- 5.8.7 ADC support functions in C Linux 3.8 -- 5.9 Serial communications -- 5.9.1 Serial communication terminology -- 5.9.2 Serial UART -- 5.9.3 Serial peripheral interface (SPI) -- 5.10 Precision timing -- 5.10.1 Timing related terminology -- 5.10.2 BeagleBone timing capability system, Linux 3.2 -- 5.11 Pulse width modulation (PWM) -- 5.11.1 BeagleBone PWM subsystem (PWMSS) description -- 5.11.2 PWM configuration, Linux 3.2 -- 5.11.3 PWM C support functions, Linux 3.2 -- 5.11.4 PWM C support functions, Linux 3.8 -- 5.12 Networking -- 5.12.1 Inter-integrated circuit (I2C) bus -- 5.12.2 Controller area network (CAN) bus -- 5.12.3 Ethernet -- 5.13 Liquid crystal display (LCD) interface -- 5.13.1 C support functions -- 5.14 Interrupts -- 5.14.1 Bonescript interrupt support -- 5.15 Summary -- 5.16 References -- 5.17 Chapter exercises.
505 8 $a6. BeagleBone "off the leash" -- 6.1 Overview -- 6.2 Boneyard II: a portable Linux platform, BeagleBone unleashed -- 6.3 Application 1: Weather station in Bonescript -- 6.3.1 Requirements -- 6.3.2 Structure chart -- 6.3.3 Circuit diagram -- 6.3.4 UML activity diagrams -- 6.3.5 Bonescript code -- 6.4 Application 2: Speak-and-Spell in C -- 6.4.1 BeagleBone C code -- 6.5 Application 3: Dagu Rover 5 treaded robot -- 6.5.1 Description -- 6.5.2 Requirements -- 6.5.3 Circuit diagram -- 6.5.4 Structure chart -- 6.5.5 UML activity diagrams -- 6.5.6 BeagleBone C code -- 6.6 Application 4: Portable image processing engine -- 6.6.1 Brief introduction to image processing -- 6.6.2 OpenCV computer vision library -- 6.6.3 Stache cam -- 6.7 Summary -- 6.8 References -- 6.9 Chapter exercises.
505 8 $a7. Where to from here? -- 7.1 Overview -- 7.2 Software libraries -- 7.2.1 OpenCV -- 7.2.2 Qt -- 7.2.3 Kinect -- 7.3 Additional resources -- 7.3.1 OpenROV -- 7.3.2 Ninja blocks -- 7.3.3 BeagleBoard.org resources -- 7.3.4 Contributing to Bonescript -- 7.4 Summary -- 7.5 References -- 7.6 Chapter Exercises.
505 8 $aA. Bonescript functions -- B. LCD interface for BeagleBone in C -- B.1. BeagleBone original, Linux 3.2 -- B.2. BeagleBone Black, Linux 3.8 -- C. Parts list for projects -- D. BeagleBone device tree -- D.1 am33xx.dtsi -- D.2 am335x-bone-commoN.dtsi -- D.3 am335x-bonE.dts -- D.4 am335x-boneblack.dts -- D.5 am33xx_pwm-00A0.dts -- D.6 bone_pwm_P8_13-00A0.dts -- D.7 cape-bone-iio-00A0.dts -- Authors' biographies -- Index.
510 0 $aCompendex
510 0 $aINSPEC
510 0 $aGoogle scholar
510 0 $aGoogle book search
520 3 $aBeagleBone is a low cost, open hardware, expandable computer first introduced in November 2011 by BeagleBoard.org, a community of developers sponsored by Texas Instruments. Various BeagleBone variants, including the original BeagleBone and the new BeagleBone Black, host a powerful 32-bit, super-scalar ARM Cortex A8 processor operating from 720 MHz to 1 GHz. Yet, BeagleBone is small enough to fit in a small mint tin box. The "Bone" may be used in a wide variety of projects from middle school science fair projects to senior design projects to first prototypes of very complex systems. Novice users may access the power of the Bone through the user-friendly Bonescript environment, a browser-based experience, in MS Windows, the Mac OS X, or the Linux operating systems. Seasoned users may take full advantage of the Bone's power using the underlying Linux-based operating system, a host of feature extension boards (Capes) and a wide variety of Linux community open source libraries. This book provides an introduction to this powerful computer and has been designed for a wide variety of users including the first time novice through the seasoned embedded system design professional. The book contains background theory on system operation coupled with many well-documented, illustrative examples. Examples for novice users are centered on motivational, fun robot projects while advanced projects follow the theme of assistive technology and image processing applications.
650 0 $aBeagleBone (Computer)
650 0 $aBeagleBone Black (Computer)
650 6 $aBeagleBone (Ordinateur)
650 6 $aBeagleBone Black (Ordinateur)
650 7 $aTECHNOLOGY & ENGINEERING$xAutomation.$2bisacsh
650 7 $aBeagleBone Black (Computer)$2fast$0(OCoLC)fst01909281
650 7 $aBeagleBone (Computer)$2fast$0(OCoLC)fst01909280
653 $aBeagleBone
653 $aLinux
653 $aÅngstrom distribution
653 $amicrocontroller interfacing
653 $aembedded systems design
653 $aBonescript
653 $aARM
653 $aopen source computing
655 4 $aElectronic books.
700 1 $aKridner, Jason.
776 08 $iPrint version:$z9781627051378
830 0 $aSynthesis lectures on digital circuits and systems ;$v#41.$x1932-3166
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856 40 $3Morgan & Claypool$uhttps://doi.org/10.2200/S00500ED1V01Y201304DCS041
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