Record ID | ia:beyondbarbiemort0000unse_e9h2 |
Source | Internet Archive |
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010 $a 2007041509
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245 00 $aBeyond Barbie and Mortal Kombat :$bnew perspectives on gender and gaming /$cedited by Yasmin B. Kafai [and others].
246 18 $aBeyond Barbie & Mortal Kombat
260 $aCambridge, Mass. :$bMIT Press,$c©2008.
300 $axxv, 371 pages, 16 unnumbered pages of plates :$billustrations (some color) ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references and index.
505 0 $aPreface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai [and others] -- 1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell -- 2. Notes from the utopian entrepreneur / Brenda Laurel -- 3. Games and technological desire : another decade / Cornelia Brunner -- 4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor -- 5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin -- 6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee -- 7. Gender dynamics of the Japanese media mix / Mizuko Ito -- 8. Genderplay in a tween gaming club / Yasmin B. Kafai -- 9. What games made by girls can tell us / Jill Denner and Shannon Campe -- 10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier -- 11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton [and others] -- 12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo -- 13. Are boy games even necessary? / Nicole Lazzaro -- 14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes -- 15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes -- 16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher -- 17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum -- 18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn -- 19. Interview with Megan Gaiser, her interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design.
520 $a"Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals ... to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior)."--Inside jacket.
650 0 $aVideo games for women.
650 0 $aVideo games$xSocial aspects.
650 0 $aVideo games industry$xSocial aspects.
650 6 $aJeux vidéo pour les femmes.
650 6 $aJeux vidéo$xAspect social.
650 6 $aJeux vidéo$xIndustrie$xAspect social.
650 7 $aWomen's studies.$2bicssc
650 7 $aPopular culture.$2bicssc
650 7 $aComputer games.$2bicssc
650 7 $aVideo games for women.$2fast$0(OCoLC)fst01745982
650 7 $aVideo games$xSocial aspects.$2fast$0(OCoLC)fst01166440
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650 7 $aGeschlechterrolle$2gnd
650 7 $aGeschlechtsunterschied$2gnd
650 7 $aVideospiel$2gnd
650 7 $aVideospielemarkt$2gnd
650 7 $aFrau.$2idszbz
650 7 $aComputerspiel.$2idszbz
650 7 $aGesellschaft.$2idszbz
650 7 $aGeschlechterrolle.$2idszbz
650 7 $aTv-spel.$2kao
650 7 $aDatorer$xspel$xInternet.$2kao
650 7 $aKönsroller.$2kao
650 7 $aKvinnorollen.$2kao
650 7 $ajeu$xjeu informatique$xsexe (genre)$vétudes diverses.$2rero
650 7 $aadolescente$xjeu informatique$vétudes diverses.$2rero
650 7 $aDatorspel$xgenusaspekter.$2sao
650 7 $aDatorspel$xsociala aspekter.$2sao
650 7 $aWomen.$2sears
650 7 $aVideo games$xSocial aspects.$2sears
650 7 $aVideo games industry$xSocial aspects.$2sears
653 $aVideo games$aSocial aspects
655 4 $aAufsatzsammlung.
655 7 $aAufsatzsammlung.$0(DE-588)4143413-4.$2gnd
700 1 $aKafai, Yasmin B.
776 08 $iOnline version:$tBeyond Barbie and Mortal Kombat.$dCambridge, Mass. : MIT Press, ©2008$w(OCoLC)620681652
856 41 $3Table of contents$uhttp://catdir.loc.gov/catdir/toc/ecip082/2007041509.html
856 41 $3Table of contents$uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=016972375&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
856 41 $3Table of contents$uhttp://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016972375&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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