It looks like you're offline.
Open Library logo
additional options menu

MARC record from Internet Archive

LEADER: 01608cam a22002777a 4500
001 2005933164
003 DLC
005 20081016092957.0
008 050831s2006 inua 000 0 eng
010 $a 2005933164
015 $aGBA592577$2bnb
016 7 $a013326335$2Uk
020 $a0672328208 (pbk.)
020 $a9780672328206
035 $a(OCoLC)ocm62225451
040 $aUKM$cUKM$dBAKER$dJRZ$dDLC
042 $alccopycat
050 00 $aTK9971$b.L36 2006
082 00 $a794.8/1$222
100 1 $aLaMothe, André.
245 14 $aThe black art of video game console design /$cAndré LaMothe.
260 $aIndianapolis, Ind. :$bSams ;$aLondon :$bPearson Education [distributor],$c2006.
300 $axxvii, 955 p. :$bill. ;$c23 cm. +$e1 CD-ROM (4 3/4 in.)
505 0 $aIntroduction to electronics, electrons, and light speed -- Basic analog circuit analysis -- Analog design with discrete components -- Entering the digital realm -- Hardware construction techniques -- Combinational logic and SSI/MSI blocks -- Changing your mind with flip flops, state machines, and sequential logic -- Computer architecture fundamentals : microprocessors, microcontrollers, microprogramming, and marble madness -- Designing microprocessor & microcontroller based game systems -- Developing software for embedded game console systems and the XGS -- The XGS micro edition system design and programming -- The XGS pico edition system design and programming & assembly.
650 0 $aVideo games$xEquipment and supplies$xDesign and construction$vAmateurs' manuals.
650 0 $aComputer games$xProgramming$vAmateurs' manuals.