Record ID | ia:designinggamifie0000gilb |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/designinggamifie0000gilb/designinggamifie0000gilb_marc.xml |
Download MARC binary | https://www.archive.org/download/designinggamifie0000gilb/designinggamifie0000gilb_meta.mrc |
LEADER: 01080cam a2200313 i 4500
001 2014047834
003 DLC
005 20151218081905.0
008 150205s2016 nyua b 001 0 eng
010 $a 2014047834
020 $a9780415725705 (pbk.)
020 $a9780415725712 (hardback)
020 $z9781315856674 (ebook)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.76.C672$bG54 2016
082 00 $a794.8/1536$223
100 1 $aGilbert, Sari,$eauthor.
245 10 $aDesigning gamified systems :$bmeanigful play in interactive entertainment, marketing and education /$cSari Gilbert.
264 1 $aNew York :$bFocal Press/Taylor & Francis Group,$c2016.
300 $axvii, 316 pages :$bcolor illustrations ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xDesign$xPsychological aspects.
650 0 $aComputer games$xDesign$xSocial aspects.
650 0 $aPlay.