Record ID | ia:designwheneveryb0000manz |
Source | Internet Archive |
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LEADER: 03318cam 2200385 i 4500
001 9925256499201661
005 20150825060051.0
008 140723s2015 maua b 001 0 eng
010 $a 2014022589
020 $a9780262028608 (hardcover : alk. paper)
020 $a0262028603 (hardcover : alk. paper)
035 $a99970372811
035 $a(OCoLC)884961663
035 $a(OCoLC)ocn884961663
040 $aDLC$beng$erda$cDLC$dIG#$dBDX$dBTCTA$dYDXCP$dOCLCF$dMYG$dCIA$dCDX$dCHVBK$dGYG
041 1 $aeng$hita
042 $apcc
050 00 $aTS171.4$b.M355 2015
082 00 $a745.2$223
100 1 $aManzini, Ezio.
245 10 $aDesign, when everybody designs :$ban introduction to design for social innovation /$cEzio Manzini ; translated by Rachel Coad.
264 1 $aCambridge, Massachusetts :$bThe MIT Press,$c[2015]
300 $axiv, 241 pages :$billustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aDesign thinking, design theory
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction -- Social Innovation and design. Innovation, toward a new civilization -- Design in a connected world -- Design for social innovation -- Collaborative people. Collaborative organizations -- Collaborative encounters -- Making things happen. Making things visible and tangible -- Visual tools for social conversations (12 visual examples) -- Making things possible and probable -- Making things effective and meaningful -- Making things replicable and connected -- Making things local and open -- Design for a new culture.
520 $aIn a changing world, everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold - an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they inteact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported argiculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support such collaborations - making their existence more probable, their practice easer, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades. -- from dust jacket.
650 0 $aIndustrial design$xSocial aspects.
650 0 $aSustainable design.
830 0 $aDesign thinking, design theory.
947 $hCIRCSTACKS$r31786103058738
980 $a99970372811