Record ID | ia:digitalart0000paul |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/digitalart0000paul/digitalart0000paul_marc.xml |
Download MARC binary | https://www.archive.org/download/digitalart0000paul/digitalart0000paul_meta.mrc |
LEADER: 04858cam 22007457i 4500
001 ocn905097695
003 OCoLC
005 20211009081118.0
008 140827s2015 enka b 001 0 eng d
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100 1 $aPaul, Christiane,$eauthor.
245 10 $aDigital art /$cChristiane Paul.
250 $aThird edition.
264 1 $aLondon :$bThames & Hudson,$c2015.
264 4 $c©2015
300 $a272 pages :$billustrations (some color) ;$c21 cm
336 $atext$btxt$2rdacontent
336 $astill image$bsti$2rdacontent
337 $aunmediated$bn$2rdamedia
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490 1 $aWorld of art
500 $aPrevious edition: 2008.
504 $aIncludes bibliographical references (pages 264-265) and index.
520 $aDigital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as internet art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present day and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by these artworks, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, and issues surrounding the collection, presentation and preservation of digital art. This third, expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of locative media, interactive public installation, augmentive and mixed reality, social networking, and file-sharing and tablet technologies.
505 0 $aIntroduction : A short history of technology and art ; The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool : Digital imaging: photography and print ; Sculpture -- 2. Digital technologies as a medium : Forms of digital art ; Installation ; Film, video, and animation ; Internet art and networked art ; Software art ; Virtual reality ; Sound and music -- 3. Themes in digital art : Artificial life ; Artificial intelligence ; Telepresence and telerobotics ; Body and identity ; Database aesthetics and data visualization ; Beyond the book: narrative environments ; Gaming ; Tactical media, activism, and hacktivism ; Technologies of the future ; Redefining public space: locative media and public interactives ; Augmenting the real: Augmented reality and mixed reality ; Social media and the Web 2.0 era -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions.
650 0 $aComputer art.
650 0 $aNew media art.
650 0 $aArt and technology.
650 7 $aPhotography.$2eflch
650 7 $aArt and technology.$2fast$0(OCoLC)fst00815441
650 7 $aComputer art.$2fast$0(OCoLC)fst00872033
650 7 $aNew media art.$2fast$0(OCoLC)fst01748191
650 7 $aPhotography.$2ukslc
655 7 $aPhotography.$2eflch
655 7 $aDigital art.$2fast$0(OCoLC)fst01986264
655 7 $aDigital art.$2lcgft
655 7 $aPhotography.$2ukslc
830 0 $aWorld of art.
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