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MARC record from Internet Archive

LEADER: 03929cam a2200757Ia 4500
001 14702532
005 20220723230350.0
006 m o d
007 cr cn|||||||||
008 030807s1998 enka ob 001 0 eng d
035 $a(OCoLC)ocm52809701
035 $a(NNC)14702532
040 $aN$T$beng$epn$cN$T$dYDXCP$dOCLCQ$dEBLCP$dNRU$dOCLCO$dCAI$dINU$dIDEBK$dE7B$dOCLCQ$dNLGGC$dOCLCF$dOCLCQ$dTYFRS$dOCLCO$dDEBSZ$dOCLCO$dOCLCQ$dOCLCO$dOCLCQ$dUKAHL$dOCLCQ$dK6U$dOCLCO
019 $a70822094$a276803262$a281307602$a648149998
020 $a0203291743$q(electronic bk.)
020 $a9780203291740$q(electronic bk.)
020 $a0203214072$q(electronic bk. ;$qAdobe Reader)
020 $a9780203214077$q(electronic bk. ;$qAdobe Reader)
020 $z1857288564$q(Cloth)
020 $z1857288572$q(Paper)
020 $z9781857288568
035 $a(OCoLC)52809701$z(OCoLC)70822094$z(OCoLC)276803262$z(OCoLC)281307602$z(OCoLC)648149998
037 $aEBL166258$beBook Library$nhttp://www.eblib.com
050 4 $aQA76.575$b.D536 1998eb
072 7 $aCOM$x079000$2bisacsh
082 04 $a303.4834$221
084 $a05.38$2bcl
084 $a71.35$2bcl
049 $aZCUA
245 00 $aDigital diversions :$byouth culture in the age of multimedia /$cedited by Julian Sefton-Green.
260 $aLondon ;$aPennsylvania :$bUCL Press,$c1998.
300 $a1 online resource (vi, 179 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
490 1 $aMedia, education, culture
504 $aIncludes bibliographical references and index.
505 00 $gIntroduction :$tBeing young in the Digital Age /$rJulian Sefton-Green --$tFun and games are serious business /$rHelen Nixon --$tBlue group boys play Incredible machine, girls play hopscotch : social discourse and gendered play at the computer /$rKaren Orr Vered --$tDigital visions : children's 'creative' uses of multimedia technologies /$rJulian Sefton-Green and David Buckingham --$tMaking connections : young people and the Internet /$rChris Abbott --$tAn American otaku (or, a boy's virtual life on the Net) /$rJoseph Tobin --$tDigital culture-the view from the dance floor /$rHelen Cunningham --$tHackers : masters of modernity and modern technology /$rJörgen Nissen.
588 0 $aPrint version record.
520 $aThis work explores the diverse ways in which young people are active social agents in the production of youth culture in the digital age. The contributors draw on a range of theoretical perspectives such as cultural studies and feminism.
650 0 $aMultimedia systems$xSocial aspects.
650 0 $aComputer games$xSocial aspects.
650 0 $aInternet$xSocial aspects.
650 0 $aComputers and children.
650 0 $aSubculture.
650 6 $aMultimédia$xAspect social.
650 6 $aInternet$xAspect social.
650 6 $aOrdinateurs et enfants.
650 6 $aSubculture.
650 7 $aCOMPUTERS$xSocial Aspects$xGeneral.$2bisacsh
650 7 $aComputer games$xSocial aspects.$2fast$0(OCoLC)fst00872118
650 7 $aComputers and children.$2fast$0(OCoLC)fst00872886
650 7 $aInternet$xSocial aspects.$2fast$0(OCoLC)fst01766793
650 7 $aMultimedia systems$xSocial aspects.$2fast$0(OCoLC)fst01028934
650 7 $aSubculture.$2fast$0(OCoLC)fst01136426
650 17 $aInternet.$2gtt
650 17 $aJongeren.$2gtt
650 17 $aMultimedia.$2gtt
650 17 $aSubcultuur.$2gtt
655 0 $aElectronic books.
655 4 $aElectronic books.
700 1 $aSefton-Green, Julian.
776 08 $iPrint version:$tDigital diversions.$dLondon ; Pennsylvania : UCL Press, 1998$z1857288564$w(DLC) 99173816$w(OCoLC)38855141
830 0 $aMedia, education, culture.
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio14702532$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS