Record ID | ia:extremesoftwaree0000stei |
Source | Internet Archive |
Download MARC XML | https://archive.org/download/extremesoftwaree0000stei/extremesoftwaree0000stei_marc.xml |
Download MARC binary | https://www.archive.org/download/extremesoftwaree0000stei/extremesoftwaree0000stei_meta.mrc |
LEADER: 03644cam 22005654a 4500
001 ocm52970217
003 OCoLC
005 20201126035857.0
008 030822s2004 njua b 001 0 eng
010 $a 2003062232
040 $aDLC$beng$cDLC$dBAKER$dBTCTA$dYDXCP$dU3Q$dOCLCG$dIG#$dBDX$dOCLCF$dOCLCO$dUKDBK$dOCLCQ$dNJI$dUX0$dUKWOH
020 $a0130473812
020 $a9780130473813
035 $a(OCoLC)52970217
042 $apcc
050 00 $aQA76.76.D47$bS732 2004
082 00 $a005.1/1$222
100 1 $aSteinberg, Daniel H.$q(Daniel Howard),$d1959-
245 10 $aExtreme software engineering :$ba hands on approach /$cDaniel H. Steinberg and Daniel W. Palmer.
260 $aUpper Saddle River, N.J. :$bPearson/Prentice Hall,$c©2004.
300 $axxv, 273 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (pages 263-264) and index.
505 0 $aIntroduction : previewing the road ahead -- Pt. 1 : The spike : getting up to speed -- The metaphor : developing a sense of where we're headed -- Getting started : introducing the core XP practices -- Pair programming : learning to work together -- First test, then code : understanding why we test first -- Pt. 2 : The iteration : shaping the development process -- The client : meeting another team member -- The plans : beginning an iteration -- The values, principles, and practices : living the iteration -- Acceptance tests : determining that a story is completed -- Evaluation and regrouping : wrapping up an iteration -- Pt. 3 : Core practices : working examples of core practices -- Test first : learning a new way of life -- User stories : exploring with the customer -- The planning game : negotiating the future -- Refactoring : sharpening your knife -- Customer written tests : automating the acceptance process -- Development mechanics : organizing your project.
520 1 $a"Extreme Software Engineering: A Hands-On Approach is the first textbook designed to teach XP methods in a traditional software engineering course. Students learn real world communication skills by working together in teams to test, code and create real-life XP software products for clients. With Extreme Programming the client becomes the central part of the development team, creating a bottom-up design in which only necessary features are added to the system on an as-needed basis. This book is also ideal for professionals who want a concise, hands-on introduction to XP."--BOOK JACKET.
630 04 $aMicrosoft Windows (Computer file)
650 0 $aComputer software$xDevelopment.
650 0 $aeXtreme programming.
650 0 $aSoftware engineering.
650 6 $aLogiciels$xDéveloppement.
650 6 $aProgrammation extrême.
650 6 $aGénie logiciel.
650 7 $aComputer software$xDevelopment.$2fast$0(OCoLC)fst00872537
650 7 $aeXtreme programming.$2fast$0(OCoLC)fst01185014
650 7 $aSoftware engineering.$2fast$0(OCoLC)fst01124185
700 1 $aPalmer, Daniel William.
938 $aBaker & Taylor$bBKTY$c40.00$d40.00$i0130473812$n0004294032$sactive
938 $aBrodart$bBROD$n01337696$c$55.00
938 $aBaker and Taylor$bBTCP$n2003062232
938 $aDawson Books$bDAWN$nDAW00407234
938 $aIngram$bINGR$n9780130473813
938 $aYBP Library Services$bYANK$n2009064
029 1 $aAU@$b000024926190
029 1 $aIG#$b9780130473813
029 1 $aNZ1$b7949481
029 1 $aYDXCP$b2009064
994 $aZ0$bP4A
948 $hNO HOLDINGS IN P4A - 143 OTHER HOLDINGS