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LEADER: 01017cam a2200277 a 4500
001 2008035742
003 DLC
005 20090902091204.0
008 080813s2009 ne a b 001 0 eng
010 $a 2008035742
020 $a0123743281 (pbk. : alk. paper)
020 $a9780123743282 (pbk. : alk. paper)
035 $a(OCoLC)ocn229025891
035 $a(OCoLC)229025891
040 $aDLC$cDLC$dBTCTA$dBAKER$dYDXCP$dC#P$dBWX$dIXA$dDLC
050 00 $aQA76.9.H85$bS934 2009
082 00 $a794.8/1526$222
100 1 $aSwink, Steve.
245 10 $aGame feel :$ba game designer's guide to virtual sensation /$cSteve Swink.
260 $aAmsterdam ;$aBoston :$bMorgan Kaufmann Publishers/Elsevier,$cc2009.
300 $axvii, 358 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
650 0 $aHuman-computer interaction.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip0825/2008035742.html